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Another Effort

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Post  Hazel Tue Apr 13, 2010 3:21 pm

It really disappointed me that you did not agree with my idea of splitting the bow and crossbow so I am going to try an layout an example of how they can be different but equal. No, different does not mean imbalance- it means wider variety of game play.

Bow-
85% Current Damage
115% Attack Speed
5-10% Pushback chance (Monster pushed back 1-2 sqs)

Crossbow-
115% Damage
85% Attack Speed
1-5% Critical Hit Chance of 200-300% Damage

These of course don't have to be the exact numbers -- in fact they aren't exact numbers in some cases. Just a thought. I believe you could take innovative approaches to many different equips making it more fun.
Hazel
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Join date : 2010-03-24

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Post  Admin Fri Apr 23, 2010 9:42 pm

I see what your saying, and I like the idea. The problem I have now is finding time to put it into a patch Smile
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Post  Little Angel Sat Apr 24, 2010 10:33 am

I suggested this at the start and got rejected lol the whole making bows and xbows different
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