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Soul Spells

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Soul Spells Empty Soul Spells

Post  Adrian Tue May 11, 2010 1:25 pm

The souls spells are a good addition to Sonia, besides the knight spell already addressed in Plebb's thread, which I agree 100% with.

My suggestion for the soul spells would be adding 2 spells per vocation. Each vocation should have a defensive soul spell, and an offensive soul spell.

Examples:

Knights:
*Exori mas hur (costs 50 sp): 3 sqm each direction does 1k dmg with my skills?

Paladins:
*Heals for the same amount of guh

Druids:
*Shoots energy, ice, and death? Similar to sorcs

Sorcerers:
*Heals 1/4 of mana back, similar to druids

Would help a lot with balancing the soul spells. My numbers and spells are only examples, Arn can do the number crunching Razz
Adrian
Adrian

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Age : 30
Location : Northern Cali

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Soul Spells Empty Re: Soul Spells

Post  Plebb Wed May 12, 2010 8:55 am

I like the idea, but I hope Arn won't take your numbers :p
1k damage in a 7x7 area...

For paladins I would suggest the 3 smaller healings suggested for knight or splitting it into thrice some mana and hp (the mana and hp together should be about the same as just the hp for knights).

Little correction:
Druids get one third of their mana refilled with their soul spell.
Plebb
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Soul Spells Empty Re: Soul Spells

Post  Adrian Wed May 12, 2010 11:42 am

I posted the spells that should be added to the vocations as soul spells, not the ones already implemented in game. Druids already have the 1/3rd mana spell so shouldn't they get an offensive spell as well?
Adrian
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Soul Spells Empty Re: Soul Spells

Post  Plebb Wed May 12, 2010 1:34 pm

Yeah, but my little correction was going about this:

Sorcerers:
*Heals 1/4 of mana back, similar to druids
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Soul Spells Empty Re: Soul Spells

Post  Adrian Wed May 12, 2010 2:06 pm

Sorcerers are meant to be more offensive than druids, would make more sense for a druid to regain more mana than sorc, and a sorc to attack a little more than a druid.
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