Sonia 1.4.6 Plans!
+6
Plebb
saramon
Oney
Darger
Orshabalbro
Admin
10 posters
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Sonia 1.4.6 Plans!
Quests
* The trial of insight: This will be a level 30 quest designed to take players around the map of sonia, reading messages, finding items, and cutting their way through Beholders, Elder Beholders, and Braindeaths. Grants a bonus level and some items.
* the trail of fire: This will be a level 60 quest designed to take players not only to the underground and northern dragon spawns but to also have them interact with items, switches, portals, and gather creature parts. Challenging creatures will be dragons, dragon lords, and a nearly-dead undead dragon. Grants a magic level for sorcerers or druids, a ranged skill for paladins, and a axe/club/sword for knights.
* the trail of might: This will be a lvel 50 quest designed to take players through waves and waves of cyclopses and behemoths. This quest will have minimal quest item/switch interaction. Rewards a bonus level and some items.
Website
* The website will contain a section under guides to explain the rules of bots on Sonia. Hopefully this will clear up some confusion.
* The website will contain a new section under guides to explain the wood gather system.
Items
* A new system will be in place to allow players to cut down Magical Trees. These trees will respawn once an hour and will grant 1-3 magical wood. Any regular axe can be used to cut down the trees. This magical wood will be required in forging the next paladin weapon AND the paladin weapon from the boss.
* The trial of insight: This will be a level 30 quest designed to take players around the map of sonia, reading messages, finding items, and cutting their way through Beholders, Elder Beholders, and Braindeaths. Grants a bonus level and some items.
* the trail of fire: This will be a level 60 quest designed to take players not only to the underground and northern dragon spawns but to also have them interact with items, switches, portals, and gather creature parts. Challenging creatures will be dragons, dragon lords, and a nearly-dead undead dragon. Grants a magic level for sorcerers or druids, a ranged skill for paladins, and a axe/club/sword for knights.
* the trail of might: This will be a lvel 50 quest designed to take players through waves and waves of cyclopses and behemoths. This quest will have minimal quest item/switch interaction. Rewards a bonus level and some items.
Website
* The website will contain a section under guides to explain the rules of bots on Sonia. Hopefully this will clear up some confusion.
* The website will contain a new section under guides to explain the wood gather system.
Items
* A new system will be in place to allow players to cut down Magical Trees. These trees will respawn once an hour and will grant 1-3 magical wood. Any regular axe can be used to cut down the trees. This magical wood will be required in forging the next paladin weapon AND the paladin weapon from the boss.
Last edited by Admin on Sun Jun 06, 2010 3:28 pm; edited 2 times in total
Re: Sonia 1.4.6 Plans!
this sounds fun ^^^^Admin wrote:Quests
Bosses
* The boss to receive the end-upgraded paladin weapon will be available. Location will be an underground tunnel system featuring new undead creatures. Please welcome Sarash the Keeper.
YESS FINALLYY!!
Items
* A new system will be in place to allow players to cut down Magical Trees. These trees will respawn once an hour and will grant 1-3 magical wood. Any regular axe can be used to cut down the trees. This magical wood will be required in forging the next paladin weapon AND the paladin weapon from the boss.
Orshabalbro- Posts : 438
Join date : 2010-03-07
Age : 30
Location : brownsville, texas
Re: Sonia 1.4.6 Plans!
Admin wrote:
* The boss to receive the final wand for sorceres will be available.
* The boss to receive the final rod for druids will be available.
So by final i assume you mean the current titan weapons and these coming in will be the best on the server forever? In other words the sword i have now will never change?
Everything else sounds amazing cant wait to kill some new titans + new mobs. (What lvl are they for 140?
Darger- Posts : 263
Join date : 2010-03-07
Age : 33
Re: Sonia 1.4.6 Plans!
Yes darger, the new wands/rods will be equal to your Sword of the Titans in power. I can tell you now, as a hint that the wands will have a low mana cost and will deal multiple types of damage AND will hit multiple types of targets (non-aoe).
Re: Sonia 1.4.6 Plans!
Admin wrote:Yes darger, the new wands/rods will be equal to your Sword of the Titans in power. I can tell you now, as a hint that the wands will have a low mana cost and will deal multiple types of damage AND will hit multiple types of targets (non-aoe).
Hmm that didnt answer my question at all (Interesting as it was). Guess i said it wrong. Basically what i want to know is if these weapons (Melee / wands / range) well be the LAST weapons implemented into the game because you said Final. Well there be no upgrades later on?
Darger- Posts : 263
Join date : 2010-03-07
Age : 33
Re: Sonia 1.4.6 Plans!
Darger wrote:Admin wrote:Yes darger, the new wands/rods will be equal to your Sword of the Titans in power. I can tell you now, as a hint that the wands will have a low mana cost and will deal multiple types of damage AND will hit multiple types of targets (non-aoe).
Hmm that didnt answer my question at all (Interesting as it was). Guess i said it wrong. Basically what i want to know is if these weapons (Melee / wands / range) well be the LAST weapons implemented into the game because you said Final. Well there be no upgrades later on?
Sorry, thought I was clear. Let me put it this way.
Wand of the Titans
Rod of the Titans
(nothing better)
Re: Sonia 1.4.6 Plans!
Sorry arn thatvstill makes no sense to me lol. Yes or no: will there be better or equal weapons to those of the titans?
Oney- Posts : 242
Join date : 2010-03-04
Age : 29
Re: Sonia 1.4.6 Plans!
i think arn means that titan weapons will be the best you can get nothing new will come out
saramon- Posts : 62
Join date : 2010-05-12
Re: Sonia 1.4.6 Plans!
Actually, titan weapons ARE the best, I don't have any current plans to add better weapons than that.
Re: Sonia 1.4.6 Plans!
TY this is what I was looking for.Admin wrote:Actually, titan weapons ARE the best, I don't have any current plans to add better weapons than that.
Oney- Posts : 242
Join date : 2010-03-04
Age : 29
Re: Sonia 1.4.6 Plans!
I have the question about the quest idea for the creatures. Is this daily or can you do however times you want?
Oney- Posts : 242
Join date : 2010-03-04
Age : 29
Re: Sonia 1.4.6 Plans!
Oney wrote:I have the question about the quest idea for the creatures. Is this daily or can you do however times you want?
Any number of times per day.
Re: Sonia 1.4.6 Plans!
I can't wait on the new titans
Some ideas for the titans:
This is all to make it more fun and challenging. You could make the titan for the sorcerer the hardest of all so it will be probably just me being effected by it. It should still be killable however, but with a big and good team.
Some questions:
And hurray for the quests
Some ideas for the titans:
- Make a titan that tries to keep distance (paladins and mages keeps distance after all)
- Make a titan that change attack
- Towers that deal damage or summon monsters
- Titan that paralyze
- The should be harder than Visax and Brutus for sure
This is all to make it more fun and challenging. You could make the titan for the sorcerer the hardest of all so it will be probably just me being effected by it. It should still be killable however, but with a big and good team.
Some questions:
- Will there be one titan for sorcerers and one for druids or do they have to share a titan?
- Will the paladin weapon also require magical cloths and magical steel? If it only requires magical wood it's quite easy to get once Orsh and One Shot have theirs since almost nobody will really collect it. Scattering the trees over the map and put them at hard to reach places (like beyond brutus, undead dragons, ballrogs, etc) would be nice.
And hurray for the quests
Plebb- Posts : 344
Join date : 2010-04-18
Re: Sonia 1.4.6 Plans!
Admin wrote:Actually, titan weapons ARE the best, I don't have any current plans to add better weapons than that.
There you go thats what i was looking for. To bad to i was hoping to upgrade my sword o well. (Enchants)
Darger- Posts : 263
Join date : 2010-03-07
Age : 33
Re: Sonia 1.4.6 Plans!
mayb the free area could get a bigger demon and balrog spawn
saramon- Posts : 62
Join date : 2010-05-12
Re: Sonia 1.4.6 Plans!
Nobody would buy a vip key anymore then. Right now the only thing the vip island has to offer is a good demon and balrog spawn.saramon wrote:mayb the free area could get a bigger demon and balrog spawn
You can still level very well at the free area, I never hunt at vip for example. Only for high level knights the balrogs may be better than undead dragons since the spawn is bigger.
The paladin titan will bring new undead creatures with it and those will be at the free area I guess. Maybe it will be an even better exp place than balrogs.
Plebb- Posts : 344
Join date : 2010-04-18
Re: Sonia 1.4.6 Plans!
Still using about 900 mana per undead dragon in exori cons?
Oney- Posts : 242
Join date : 2010-03-04
Age : 29
Re: Sonia 1.4.6 Plans!
Lol you act like 900 mana is a lot for one monster..
Little Angel- Posts : 92
Join date : 2010-03-03
Re: Sonia 1.4.6 Plans!
The thing is that it's for exori cons. One Shot once said that like 75% of the paladin damage is from exori con and they he's feeling like they are mages instead of paladins now.
Plebb- Posts : 344
Join date : 2010-04-18
Re: Sonia 1.4.6 Plans!
Boo hiss!
So basically your favouratisim for druids an sorc shines through again
Knights "titan" weapons are very much random damage ? like a normal weapon I mean (so crap hits with random good ones XD)
Where as wands will be doing SOLID higher end damage
Dont mean to be rude or nothing as I am new an all .. but how is that "fair" ?
So basically your favouratisim for druids an sorc shines through again
Knights "titan" weapons are very much random damage ? like a normal weapon I mean (so crap hits with random good ones XD)
Where as wands will be doing SOLID higher end damage
Dont mean to be rude or nothing as I am new an all .. but how is that "fair" ?
wolfman- Posts : 36
Join date : 2010-05-30
Re: Sonia 1.4.6 Plans!
Hehe, just wait till you have stayed here a bit longer and you will know that it's fair.wolfman wrote:Boo hiss!
So basically your favouratisim for druids an sorc shines through again
Knights "titan" weapons are very much random damage ? like a normal weapon I mean (so crap hits with random good ones XD)
Where as wands will be doing SOLID higher end damage
Dont mean to be rude or nothing as I am new an all .. but how is that "fair" ?
Till last update mages were far underpowered in costs, damage, pvp, etc. Now it's more balanced, with only druids being underpowered since they are very fragile.
I'm a sorc and I never used a wand with exception of the very first one in the beginning. The best wand right now deals 95 damage average for 25 mana, it's only good if you need a little bit more damage in pvp (45-50).
Wanted to suggest to lower the mana costs for wands and rods one day, but seems like that's not needed with the titan wand/rod.
Plebb- Posts : 344
Join date : 2010-04-18
Re: Sonia 1.4.6 Plans!
No matter what I do, there will always be players who argue that the vocations are imbalanced.
Re: Sonia 1.4.6 Plans!
hehe as I said its nothing personal
Sorc use runes for most dps
Druid heal others an use runes for best dps
Pallys use range an runes for dps
Knights hit like trucks
it was how the game was first designed
It was always ment to be a "team" game thats what most people dont get its not MENT to be balanced XD
Sorc use runes for most dps
Druid heal others an use runes for best dps
Pallys use range an runes for dps
Knights hit like trucks
it was how the game was first designed
It was always ment to be a "team" game thats what most people dont get its not MENT to be balanced XD
wolfman- Posts : 36
Join date : 2010-05-30
Re: Sonia 1.4.6 Plans!
wolfman wrote:hehe as I said its nothing personal
Sorc use runes for most dps
Druid heal others an use runes for best dps
Pallys use range an runes for dps
Knights hit like trucks
it was how the game was first designed
It was always ment to be a "team" game thats what most people dont get its not MENT to be balanced XD
Its like you know who i am! Team hunting, is what ive been trying to influence on this server, i guess only me and you understand how real tibia is lol. (you too plebb)
Oney- Posts : 242
Join date : 2010-03-04
Age : 29
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